Clash of Lords II Wiki
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The "epic" heroes are represented by the color gold and consist of:

Sapphirix , Great SageArctic Lord , ChironRenee Ven, Abyss Demon

Pan Goli, Carol d'Belle , Pounder , Blockhead

Hydrasaur , Dark Rider , Demon Slayer , Skull Mage

Glory Priestess , Air Elite , Savage ChiefBlitz Bomber

Sapphirix Great Sage
Phoenix
Great sage-205x205
Ranged Attack Air Unit. Aggressive hero Deals (1350+66% ATK) DMG to targets. Also deals +50% DMG in Battle Royale.  Melee Attack Ground Unit. Dashes towards 3 enemy Heroes, dealing AoE DMG. Locks skills of furthest hero for 10s.
Arctic Lord Chiron Renee Ven Abyss Demon
ArcticLord
Chiron
Renee Ven
Abyss Demon

Melee Attack Ground Unit.  Aggressive hero charges at furthest enemy Hero dealing (1929+120% ATK) DMG and returns to start. Deals (207+15% ATK) DMG to all foes in its way.

  • EVOLVE*
Ranged attack ground unit. Aggressive hero increases sharpshooter ATK by 10% and creates 2 clones with 30 HP and 30% ATK. Costs 4 Rage.

Ranged Attack Ground Unit. Aggressive Hero revives hero to 5% of its Max HP. Costs 5 Rage.

  • EVOLVE*
Melee attack ground Unit. Aggressive hero when attacked. Cast to restore HP to yourself based on 24% DMG taken and to allies based on 22 DMG taken for 14 secs. Costs 4 rage.
Heroes and Troops attack nearest target first. Mercenary: Warrior Heroes and Troops attack defenses first. Mercenary: Shooter Heroes and Troops attack defenses first. Mercenary: Shooter Heroes and Troops attack nearest targets first. Mercenary: Warrior
Pan Goli Carol d'Belle Pounder Demon Slayer
Pan Goli
Caroldbelle
Pounder2
Demon Slayer

Ranged attack ground Unit. Aggressive hero launches a fireball taht deals 2000 (+63% ATK) DMG reducing HP by 101 every 0.5 secs for 8 secs. Costs 4 rage.

  • EVOLVE*
Ranged attack ground unit. Summons Snowy, a mini snowman with 40% DMG Reduction, 100% of Carol d'Belle's HP and 60% of her ATK.

Melee attack ground unit. Leaps and lands on a random spot. Deals (693 + 18% ATK) DMG to multiple enemies nearby inflicting stun for 2 sec.

  • EVOLVE*
Melee attack ground unit. Deals (1680+30% ATK) DMG to multiple enemies within a large radius.
Heroes and Troops attack nearest targets first. Mercenary: Wizard Hero attacks nearest targets first, troops attack resources first. Mercenary: Willy Fox Heroes and Troops attack defenses first. Mercenary: Ox Warrior Heroes and Troops attack nearest targets first. Mercenary: Executioner


Blockhead Hydrasaur Glory Priestess Skull Mage
Blockhead
Hydrasaur
Glory Priestess
Skull Mage
Melee attack ground unit. Increases ATK Rate by 6% and SPD by 20% for hero and executioners for 15 sec.

Raged attack air unit. Restores (612+85% ATK) HP to Heroes.

  • EVOLVE*
Ranged attack ground unit. Restores (612+85% ATK) HP to a single target. Ranged attack ground unit. Increasees ATK by 72 and ATK Rate by 20% for Hero and Wizards for 15 sec.
Heroes and Troops attack nearest targets first. Mercenary: Executioner Heroes and Troops attack nearest targets first. Mercenary: Colossadrake Heroes and Troops attack nearest targets first. Mercenary: Wizard Heroes and Troops attack nearest targets first. Mercenary: Wizard
Dark Rider Air Elite Savage Chief Blitz Bomber
Dark Rider
Air Elite
Savage Chief
Blitz Bomber
Melee attack ground unit. Increases ATK by 85 and DMG reduction by 20% for hero and Executioners. Ranged attack air unit. Deals (1020+40%ATK) DMG to multiple targets. Melee Attack ground unit. Restores HP ( 1275+50%). Also recovers 1910 HP in 5 sec and increases SPD by 20% for 5 sec.

Ranged attack ground unit. Fires a shell dealing (1403+61% ATK) DMG to the target.

  • EVOLVE*
Heroes and Troops attack nearest targets first. Mercenary: Executioner Heroes and Troops attack nearest targets first. Mercenary: Colossadrake Heroes and Troops attack defenses first. Mercenary: Ox Warrior Heroes and Troops attack nearest targets first. Mercenary: Shooter
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